User Experience is … facilitating

From developing understanding and getting everyone on the same page to bringing visions to life for businesses, facilitation can be one of the strongest tools we have in our toolbox to influence and lead.

In my first story ‘User Experience is …’ I promised that …

"over the course of a few stories, I’ll try and cover a few of the sciences we draw upon in our art as a creative community to create engaging experiences."

After looking at a range of ways we work with stakeholders, product and engineering teams. I can see how useful different facilitation methods are to develop different ways of thinking and enabling different mindsets within the teams we work with.

From agile, behavioural economics, designing for everyone, design thinking to service design, all of these are collaborative approaches needing a number of people or even teams from across the organisation to come together to develop understanding over time.

This takes work to do this. To get everyone in the same physical (or virtual) space, at the same time and with the right mindset to work together towards a shared outcome, that’s good facilitation!

An illustration of a diverse and inclusive team from Microsoft Teams

The main players in facilitation, the right people in the same place (physical or virtual)

So it’s no surprise then that being a modern User Experience designer involves facilitation. Often if it’s not the designers in the teams facilitating these conversations and activities to develop deeper understanding, its the agile coaches, on behalf of either the Product Owner or the Designer.

There are several types of regular sessions we facilitate and each one of these will be facilitated slightly differently:

Depending on what you want to get out of the session, will depend on who you invite, how long you plan the session for and how you run the session. There is lots of guidance out there, on how to facilitate in terms of preparation and setting the meeting up. But little around which exercises and activities can help with certain outcomes.

So here’s some useful formats to use while you‘re facilitating these different types of sessions based on the type of session you want to run.

Regular work ceremonies

Colleagues (including a cat) in a meeting room, behind their laptops

Meetings should be a way of working through things together, when 6 heads are better than 1

Refining understanding

Planning

Reflective and retrospection

* Use any of these techniques and more with the help of Gamestorming

Regular team ceremonies

Group of colleagues gathered around a design on a wall

Only get together when it’s valuable to all those invited focused around collaboration, coaching or community.

Team forming sessions

An illustration of a diverse and inclusive team coming together from Microsoft Teams

Helping your team get together to understand each other and form as a team

One off exploration or training sessions

Next up I’m going to be looking at changing our perspective when we’re doing research and testing designs. So that we’re in the mind frame of not trying to be right, but trying to be a little less wrong.

Originally written as part of the ‘User Experience is …’ series for UX Collective.